Future
is an implementation of Futures and Promises, with the exception that
in addition to "success" and "failure" states (represented as "complete" and "error"),
Lime Future
introduces "progress" feedback as well to increase the value of
Future
values.
var future = Image.loadFromFile ("image.png");
future.onComplete (function (image) { trace ("Image loaded"); });
future.onProgress (function (loaded, total) { trace ("Loading: " + loaded + ", " + total); });
future.onError (function (error) { trace (error); });
Image.loadFromFile ("image.png").then (function (image) {
return Future.withValue (image.width);
}).onComplete (function (width) { trace (width); })
Future
values can be chained together for asynchronous processing of values.
If an error occurs earlier in the chain, the error is propagated to all onError
callbacks.
Future
will call onComplete
callbacks, even if completion occurred before registering the
callback. This resolves race conditions, so even functions that return immediately can return
values using Future
.
Future
values are meant to be immutable, if you wish to update a Future
, you should create one
using a Promise
, and use the Promise
interface to influence the error, complete or progress state
of a Future
.
Static methods
staticofEvents<T>(onComplete:_Event_ofEvents_T_Void<T ‑> Void>, ?onError:Null<_Event_Dynamic_Void<Dynamic ‑> Void>>, ?onProgress:Null<_Event_Int_Int_Void<(Int, Int) ‑> Void>>):Future<T>
Constructor
new(?work:() ‑> T, useThreads:Bool = false)
Parameters:
work | Optional: a function to compute this future's value. |
---|---|
useThreads | Whether to run |