Static variables
@:value(new Map<Int,Gamepad>())staticdevices:Map<Int, Gamepad> = new Map<Int,Gamepad>()
@:value(new Event<Gamepad>())staticonConnect:_Event_lime_ui_Gamepad_Void<Gamepad ‑> Void> = new Event<Gamepad>()
Static methods
Constructor
Variables
@:value(new Event<GamepadAxis -> Float>())onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<(GamepadAxis, Float) ‑> Void> = new Event<GamepadAxis -> Float>()
@:value(new Event<GamepadButton>())onButtonDown:_Event_lime_ui_GamepadButton_Void<GamepadButton ‑> Void> = new Event<GamepadButton>()
@:value(new Event<GamepadButton>())onButtonUp:_Event_lime_ui_GamepadButton_Void<GamepadButton ‑> Void> = new Event<GamepadButton>()
@:value(new Event<Void>())onDisconnect:_Event_Void_Void<() ‑> Void> = new Event<Void>()