Static variables
Static methods
Constructor
Variables
onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<(GamepadAxis, Float) ‑> Void> = new Event<GamepadAxis -> Float>()
Methods
inlinerumble(lowFrequencyRumble:Float, highFrequencyRumble:Float, duration:Int):Void
Parameters:
lowFrequencyRumble | The intensity of the low frequency (strong) rumble motor, from 0 to 1. |
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highFrequencyRumble | The intensity of the high frequency (weak) rumble motor, from 0 to 1. Will be ignored in situations where only one motor is available. |
duration | The duration of the rumble effect, in milliseconds. |