lime.graphics

..
cairo
opengl
CairoRenderContext

The CairoRenderContext represents the primary lime.graphics.Cairo instance when Cairo is the render context type of the Window.

Canvas2DRenderContext

The Canvas2DRenderContext represents the primary js.html.CanvasRenderingContext2D instance when Canvas is the render context type of the Window.

DOMRenderContext

The DOMRenderContext represents the primary js.html.Element instance when DOM is the render context type of the Window.

FlashRenderContext

The FlashRenderContext represents the primary flash.display.Sprite instance when targeting Flash Player.

Image

Image is a convenience class for working with bitmap images in Lime.

ImageBuffer

ImageBuffer is a simple object for storing image data.

ImageChannel

An enum with values for standard image color channels

ImageFileFormat

An enum with values for image encoding formats

ImageType

An enum containing values for the underlying image type represented by an ImageBuffer

OpenGLES2RenderContext

The OpenGLES2RenderContext allows access to OpenGL ES 2.0 features when OpenGL or OpenGL ES is the render context type of the Window.

OpenGLES3RenderContext

The OpenGLES3RenderContext allows access to OpenGL ES 3.0 features when OpenGL or OpenGL ES is the render context type of the Window, and the current context supports GLES3 features.

OpenGLRenderContext

The OpenGLRenderContext allows access to OpenGL features when OpenGL is the render context type of the Window. Historically, Lime was designed for WebGL render support on all platforms, and support has expanded to provide additional OpenGL ES native APIs.

PixelFormat

An enum containing different pixel encoding formats for image data

RenderContext

The RenderContext provides access to rendering for a Lime Window.

RenderContextAttributes

Additional options possible for a render context

RenderContextType

An enum for possible render context types

WebGL2RenderContext

The WebGL2RenderContext allows access to WebGL 2 features when OpenGL, OpenGL ES or WebGL is the render context type of the Window, and the current context supports WebGL 2 features.

WebGLRenderContext

The WebGLRenderContext allows access to WebGL features when OpenGL, OpenGL ES or WebGL is the render context type of the Window.