| .. | |
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| cairo |
| opengl |
| CairoRenderContext | The CairoRenderContext represents the primary lime.graphics.Cairo instance when Cairo
is the render context type of the Window. |
| Canvas2DRenderContext | The Canvas2DRenderContext represents the primary js.html.CanvasRenderingContext2D instance when Canvas
is the render context type of the Window. |
| DOMRenderContext | The DOMRenderContext represents the primary js.html.Element instance when DOM
is the render context type of the Window. |
| FlashRenderContext | The FlashRenderContext represents the primary flash.display.Sprite instance when
targeting Flash Player. |
| Image | Image is a convenience class for working with bitmap images in Lime.
|
| ImageBuffer | ImageBuffer is a simple object for storing image data.
|
| ImageChannel | An enum with values for standard image color channels |
| ImageFileFormat | An enum with values for image encoding formats |
| ImageType | An enum containing values for the underlying image type
represented by an ImageBuffer |
| OpenGLES2RenderContext | The OpenGLES2RenderContext allows access to OpenGL ES 2.0 features when OpenGL or
OpenGL ES is the render context type of the Window. |
| OpenGLES3RenderContext | The OpenGLES3RenderContext allows access to OpenGL ES 3.0 features when OpenGL or
OpenGL ES is the render context type of the Window, and the current context supports
GLES3 features. |
| OpenGLRenderContext | The OpenGLRenderContext allows access to OpenGL features when OpenGL is the render
context type of the Window. Historically, Lime was designed for WebGL render support
on all platforms, and support has expanded to provide additional OpenGL ES native APIs. |
| PixelFormat | An enum containing different pixel encoding formats for image data |
| RenderContext | The RenderContext provides access to rendering for a Lime Window. |
| RenderContextAttributes | Additional options possible for a render context |
| RenderContextType | An enum for possible render context types |
| WebGL2RenderContext | The WebGL2RenderContext allows access to WebGL 2 features when OpenGL, OpenGL ES
or WebGL is the render context type of the Window, and the current context supports
WebGL 2 features. |
| WebGLRenderContext | The WebGLRenderContext allows access to WebGL features when OpenGL, OpenGL ES or
WebGL is the render context type of the Window. |