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cairo |
opengl |
CairoRenderContext | The CairoRenderContext represents the primary lime.graphics.Cairo instance when Cairo
is the render context type of the Window . |
Canvas2DRenderContext | The Canvas2DRenderContext represents the primary js.html.CanvasRenderingContext2D instance when Canvas
is the render context type of the Window . |
DOMRenderContext | The DOMRenderContext represents the primary js.html.Element instance when DOM
is the render context type of the Window . |
FlashRenderContext | The FlashRenderContext represents the primary flash.display.Sprite instance when
targeting Flash Player. |
Image | Image is a convenience class for working with bitmap images in Lime.
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ImageBuffer | ImageBuffer is a simple object for storing image data.
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ImageChannel | An enum with values for standard image color channels |
ImageFileFormat | An enum with values for image encoding formats |
ImageType | An enum containing values for the underlying image type
represented by an ImageBuffer |
OpenGLES2RenderContext | The OpenGLES2RenderContext allows access to OpenGL ES 2.0 features when OpenGL or
OpenGL ES is the render context type of the Window . |
OpenGLES3RenderContext | The OpenGLES3RenderContext allows access to OpenGL ES 3.0 features when OpenGL or
OpenGL ES is the render context type of the Window , and the current context supports
GLES3 features. |
OpenGLRenderContext | The OpenGLRenderContext allows access to OpenGL features when OpenGL is the render
context type of the Window . Historically, Lime was designed for WebGL render support
on all platforms, and support has expanded to provide additional OpenGL ES native APIs. |
PixelFormat | An enum containing different pixel encoding formats for image data |
RenderContext | The RenderContext provides access to rendering for a Lime Window . |
RenderContextAttributes | Additional options possible for a render context |
RenderContextType | An enum for possible render context types |
WebGL2RenderContext | The WebGL2RenderContext allows access to WebGL 2 features when OpenGL, OpenGL ES
or WebGL is the render context type of the Window , and the current context supports
WebGL 2 features. |
WebGLRenderContext | The WebGLRenderContext allows access to WebGL features when OpenGL, OpenGL ES or
WebGL is the render context type of the Window . |