abstract WebGL2RenderContext(Dynamic)
package lime.graphics
from Dynamic, to Dynamic
Available on Android, HTML5, Linux, Mac, Windows, iOS
The WebGL2RenderContext allows access to WebGL 2 features when OpenGL, OpenGL ES
or WebGL is the render context type of the Window, and the current context supports
WebGL 2 features.
Using a WebGL context on a desktop platform enables support for cross-platform code that should run on all platforms (when using hardware acceleration), though support for WebGL 2 features are more limited than WebGL, and require an OpenGL ES 3.0 compatible desktop or mobile context.
You can convert from lime.graphics.RenderContext, lime.graphics.OpenGLRenderContext,
lime.graphics.OpenGLES3RenderContext or lime.graphics.opengl.GL, and can convert to
lime.graphics.WebGLRenderContext directly if desired:
var webgl2:WebGL2RenderContext = window.context;
var webgl2:WebGL2RenderContext = gl;
var webgl2:WebGL2RenderContext = gles3;
var webgl2:WebGL2RenderContext = GL;
var webgl:WebGLRenderContext = webgl2;Static variables
Static methods
staticinlinebindBufferRange(this:Dynamic, target:Int, index:Int, buffer:GLBuffer, offset:DataPointer, size:Int):Void
staticinlinebindTransformFeedback(this:Dynamic, target:Int, transformFeedback:GLTransformFeedback):Void
staticinlineblendFuncSeparate(this:Dynamic, srcRGB:Int, dstRGB:Int, srcAlpha:Int, dstAlpha:Int):Void
staticinlineblitFramebuffer(this:Dynamic, srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void
staticbufferData(this:Dynamic, target:Int, srcData:ArrayBufferView, usage:Int, srcOffset:Int = 0, length:Int = 0):Void
Available on Android, Linux, Mac, Windows, iOS
staticbufferData(this:Dynamic, target:Int, srcData:Dynamic, usage:Int, ?srcOffset:Int, ?length:Int):Void
Available on HTML5
staticinlinebufferSubData(this:Dynamic, target:Int, offset:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?length:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlinebufferSubData(this:Dynamic, target:Int, offset:Int, srcData:Dynamic, ?srcOffset:Int, ?length:Int):Void
Available on HTML5
staticclearBufferfv(this:Dynamic, buffer:Int, drawbuffer:Int, values:ArrayBufferView, srcOffset:Int = 0):Void
staticclearBufferiv(this:Dynamic, buffer:Int, drawbuffer:Int, values:ArrayBufferView, ?srcOffset:Int):Void
staticclearBufferuiv(this:Dynamic, buffer:Int, drawbuffer:Int, values:ArrayBufferView, ?srcOffset:Int):Void
staticcompressedTexImage2D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?srcLengthOverride:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticcompressedTexImage2D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void
Available on HTML5
staticcompressedTexImage3D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?srcLengthOverride:Int):Void
staticinlinecompressedTexSubImage2D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?srcLengthOverride:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlinecompressedTexSubImage2D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:Dynamic, ?srcOffset:Int, ?srcLengthOverride:Int):Void
Available on HTML5
staticinlinecompressedTexSubImage3D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?srcLengthOverride:Int):Void
staticinlinecopyBufferSubData(this:Dynamic, readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void
staticinlinecopyTexImage2D(this:Dynamic, target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void
staticinlinecopyTexSubImage2D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
staticinlinecopyTexSubImage3D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
staticinlinedrawArraysInstanced(this:Dynamic, mode:Int, first:Int, count:Int, instanceCount:Int):Void
staticinlinedrawElementsInstanced(this:Dynamic, mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void
staticinlinedrawRangeElements(this:Dynamic, mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void
staticinlineframebufferRenderbuffer(this:Dynamic, target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void
staticinlineframebufferTexture2D(this:Dynamic, target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void
staticinlineframebufferTextureLayer(this:Dynamic, target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void
staticinlinegetActiveUniformBlockName(this:Dynamic, program:GLProgram, uniformBlockIndex:Int):String
staticinlinegetActiveUniformBlockParameter(this:Dynamic, program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic
staticinlinegetActiveUniforms(this:Dynamic, program:GLProgram, uniformIndices:Array<Int>, pname:Int):Dynamic
staticinlinegetBufferSubData(this:Dynamic, target:Int, srcByteOffset:DataPointer, dstData:ArrayBuffer, srcOffset:Int = 0, ?length:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlinegetBufferSubData(this:Dynamic, target:Int, srcByteOffset:DataPointer, dstData:Dynamic, ?srcOffset:Dynamic, ?length:Int):Void
Available on HTML5
staticinlinegetFramebufferAttachmentParameter(this:Dynamic, target:Int, attachment:Int, pname:Int):Dynamic
staticinlinegetInternalformatParameter(this:Dynamic, target:Int, internalformat:Int, pname:Int):Dynamic
staticinlinegetShaderPrecisionFormat(this:Dynamic, shadertype:Int, precisiontype:Int):GLShaderPrecisionFormat
staticinlinegetUniformIndices(this:Dynamic, program:GLProgram, uniformNames:Array<String>):Array<Int>
staticinlineinvalidateSubFramebuffer(this:Dynamic, target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void
staticinlinereadPixels(this:Dynamic, x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView, dstOffset:Int = 0):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlinereadPixels(this:Dynamic, x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:Dynamic, ?dstOffset:Int):Void
Available on HTML5
staticinlinerenderbufferStorage(this:Dynamic, target:Int, internalformat:Int, width:Int, height:Int):Void
staticinlinerenderbufferStorageMultisample(this:Dynamic, target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void
staticinlinetexImage2D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, srcData:ArrayBufferView, srcOffset:Int = 0):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlinetexImage2D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Dynamic, ?format:Int, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void
Available on HTML5
staticinlinetexImage3D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, srcData:ArrayBufferView, srcOffset:Int = 0):Void
staticinlinetexStorage2D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int):Void
staticinlinetexStorage3D(this:Dynamic, target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void
staticinlinetexSubImage2D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, srcData:ArrayBufferView, srcOffset:Int = 0):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlinetexSubImage2D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Dynamic, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void
Available on HTML5
staticinlinetexSubImage3D(this:Dynamic, target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, srcData:ArrayBufferView, srcOffset:Int = 0):Void
staticinlinetransformFeedbackVaryings(this:Dynamic, program:GLProgram, varyings:Array<String>, bufferMode:Int):Void
staticinlineuniform1fv(this:Dynamic, location:GLUniformLocation, v:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform1fv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform1iv(this:Dynamic, location:GLUniformLocation, v:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform1iv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform1uiv(this:Dynamic, location:GLUniformLocation, v:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void
staticuniform2fv(this:Dynamic, location:GLUniformLocation, v:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticuniform2fv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform2iv(this:Dynamic, location:GLUniformLocation, v:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform2iv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform2uiv(this:Dynamic, location:GLUniformLocation, v:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void
staticinlineuniform3fv(this:Dynamic, location:GLUniformLocation, v:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform3fv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform3iv(this:Dynamic, location:GLUniformLocation, v:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform3iv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform3uiv(this:Dynamic, location:GLUniformLocation, v:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void
staticinlineuniform4f(this:Dynamic, location:GLUniformLocation, v0:Float, v1:Float, v2:Float, v3:Float):Void
staticinlineuniform4fv(this:Dynamic, location:GLUniformLocation, v:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform4fv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform4i(this:Dynamic, location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void
staticinlineuniform4iv(this:Dynamic, location:GLUniformLocation, v:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticinlineuniform4iv(this:Dynamic, location:GLUniformLocation, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticinlineuniform4ui(this:Dynamic, location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void
staticinlineuniform4uiv(this:Dynamic, location:GLUniformLocation, v:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void
staticinlineuniformBlockBinding(this:Dynamic, program:GLProgram, uniformBlockIndex:Int, uniformBlockBinding:Int):Void
staticuniformMatrix2fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticuniformMatrix2fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticuniformMatrix2x3fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
staticuniformMatrix2x4fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
staticuniformMatrix3fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticuniformMatrix3fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5
staticuniformMatrix3x2fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
staticuniformMatrix3x4fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
staticuniformMatrix4fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void
Available on Android, Linux, Mac, Windows, iOS
staticuniformMatrix4fv(this:Dynamic, location:GLUniformLocation, transpose:Bool, v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void
Available on HTML5