The RenderContext
provides access to rendering for a Lime Window
.
Only one render context type is used at once, but when OPENGL
or
OPENGLES
is the context type, compatibility contexts for other
forms of GL (such as WebGL) may be available also.
Variables
read onlycairo:CairoRenderContext
Available on Android, Linux, Mac, Windows, iOS
Access to the current Cairo render context, if available
read onlycanvas2D:Canvas2DRenderContext
Available on HTML5
Access to the current Cairo render context, if available
read onlydom:DOMRenderContext
Available on HTML5
Access to the current HTML5 DOM render context, if available
read onlyflash:FlashRenderContext
Available on Flash
Access to the current Cairo render context, if available
read onlygl:OpenGLRenderContext
Available on Linux, Mac, Windows
Access to the current HTML5 canvas render context, if available
read onlygles2:OpenGLES2RenderContext
Available on Android, iOS
Access to the current HTML5 canvas render context, if available
read onlygles2:OpenGLES2RenderContext
Available on Linux, Mac, Windows
Access to the current OpenGL ES 2.0 render API, if available
read onlygles3:OpenGLES3RenderContext
Available on Android, Linux, Mac, Windows, iOS
Access to the current OpenGL ES 3.0 render API, if available
read onlytype:RenderContextType
Available on Android, Linux, Mac, Windows, iOS
The type of the current RenderContext
read onlytype:RenderContextType
Available on Flash
Access to the current OpenGL render API, if available
read onlytype:RenderContextType
Available on HTML5
Access to the current Flash render context, if available
read onlywebgl:WebGLRenderContext
Available on Android, HTML5, Linux, Mac, Windows, iOS
Access to the current WebGL render API, if available
read onlywebgl2:WebGL2RenderContext
Available on Android, HTML5, Linux, Mac, Windows, iOS
Access to the current WebGL 2 render API, if available