Variables
frameRate:Float
The current frame rate (measured in frames-per-second) of the window.
On some platforms, a frame rate of 60 or greater may imply vsync, which will perform more quickly on displays with a higher refresh rate
read onlyonKeyDown:_Event_lime_ui_KeyCode_lime_ui_KeyModifier_Void<(KeyCode, KeyModifier) ‑> Void> = new Event<KeyCode -> KeyModifier>()
Fired when the user presses a key down when this window has focus.
read onlyonKeyUp:_Event_lime_ui_KeyCode_lime_ui_KeyModifier_Void<(KeyCode, KeyModifier) ‑> Void> = new Event<KeyCode -> KeyModifier>()
Fired when the user releases a key that was down.
read onlyonMaximize:_Event_Void_Void<() ‑> Void> = new Event<Void>()
Fired when the window is maximized.
read onlyonMinimize:_Event_Void_Void<() ‑> Void> = new Event<Void>()
Fired when the window is minimized.
read onlyonMouseDown:_Event_Float_Float_lime_ui_MouseButton_Void<(Float, Float, MouseButton) ‑> Void> = new Event<Float -> Float -> MouseButton>()
Fired when the user pressed a mouse button down.
read onlyonMouseMove:_Event_Float_Float_Void<(Float, Float) ‑> Void> = new Event<Float -> Float>()
Fired when the mouse is moved over the window.
read onlyonMouseMoveRelative:_Event_Float_Float_Void<(Float, Float) ‑> Void> = new Event<Float -> Float>()
read onlyonMouseUp:_Event_Float_Float_Int_Void<(Float, Float, Int) ‑> Void> = new Event<Float -> Float -> Int>()
Fired when the user releases a mouse button that was pressed down.
read onlyonMouseWheel:_Event_Float_Float_lime_ui_MouseWheelMode_Void<(Float, Float, MouseWheelMode) ‑> Void> = new Event<Float -> Float -> MouseWheelMode>()
Fired when the user interacts with the mouse wheel.
read onlyonMove:_Event_Float_Float_Void<(Float, Float) ‑> Void> = new Event<Float -> Float>()
Fired when the window is moved to a new position.
read onlyonRender:_Event_lime_graphics_RenderContext_Void<RenderContext ‑> Void> = new Event<RenderContext>()
read onlyonRenderContextRestored:_Event_lime_graphics_RenderContext_Void<RenderContext ‑> Void> = new Event<RenderContext>()
read onlyonResize:_Event_Int_Int_Void<(Int, Int) ‑> Void> = new Event<Int -> Int>()
Fired when the window is resized with new dimensions.