The Application class forms the foundation for most Lime projects. It is common to extend this class in a main class. It is then possible to override "on" functions in the class in order to handle standard events that are relevant.

Static variables

staticread onlycurrent:Application

The current Application instance that is executing

Constructor

new()

Creates a new Application instance

Variables

read onlydeviceOrientation:Orientation

The device's orientation.

read onlymodules:Array<IModule>

A list of currently attached Module instances

@:value(new Event<Window>())onCreateWindow:_Event_lime_ui_Window_Void<Window ‑> Void> = new Event<Window>()

Dispatched when a new window has been created by this application

@:value(new Event<Orientation>())onDeviceOrientationChange:_Event_lime_system_Orientation_Void<Orientation ‑> Void> = new Event<Orientation>()

Dispatched when the orientation of the device has changed. Typically, the display and device orientation values are the same. However, if the display orientation is locked to portrait or landscape, the display and device orientations may be different.

@:value(new Event<Int -> Orientation>())onDisplayOrientationChange:_Event_Int_lime_system_Orientation_Void<(Int, Orientation) ‑> Void> = new Event<Int -> Orientation>()

Dispatched when the orientation of the display has changed.

@:value(new Event<Int>())onUpdate:_Event_Int_Void<Int ‑> Void> = new Event<Int>()

Update events are dispatched each frame (usually just before rendering)

read onlypreloader:Preloader

The Preloader for the current Application

read onlywindow:Window

The Window associated with this Application, or the first Window if there are multiple Windows active

read onlywindows:Array<Window>

A list of active Window instances associated with this Application

Methods

addModule(module:IModule):Void

Adds a new module to the Application

Parameters:

module

A module to add

createWindow(attributes:WindowAttributes):Window

Creates a new Window and adds it to the Application

Parameters:

attributes

A set of parameters to initialize the window

exec():Int

Execute the Application. On native platforms, this method blocks until the application is finished running. On other platforms, it will return immediately

Returns:

An exit code, 0 if there was no error

onGamepadAxisMove(gamepad:Gamepad, axis:GamepadAxis, value:Float):Void

Called when a gamepad axis move event is fired

Parameters:

gamepad

The current gamepad

axis

The axis that was moved

value

The axis value (between 0 and 1)

onGamepadButtonDown(gamepad:Gamepad, button:GamepadButton):Void

Called when a gamepad button down event is fired

Parameters:

gamepad

The current gamepad

button

The button that was pressed

onGamepadButtonUp(gamepad:Gamepad, button:GamepadButton):Void

Called when a gamepad button up event is fired

Parameters:

gamepad

The current gamepad

button

The button that was released

onGamepadConnect(gamepad:Gamepad):Void

Called when a gamepad is connected

Parameters:

gamepad

The gamepad that was connected

onGamepadDisconnect(gamepad:Gamepad):Void

Called when a gamepad is disconnected

Parameters:

gamepad

The gamepad that was disconnected

onJoystickAxisMove(joystick:Joystick, axis:Int, value:Float):Void

Called when a joystick axis move event is fired

Parameters:

joystick

The current joystick

axis

The axis that was moved

value

The axis value (between 0 and 1)

onJoystickButtonDown(joystick:Joystick, button:Int):Void

Called when a joystick button down event is fired

Parameters:

joystick

The current joystick

button

The button that was pressed

onJoystickButtonUp(joystick:Joystick, button:Int):Void

Called when a joystick button up event is fired

Parameters:

joystick

The current joystick

button

The button that was released

onJoystickConnect(joystick:Joystick):Void

Called when a joystick is connected

Parameters:

joystick

The joystick that was connected

onJoystickDisconnect(joystick:Joystick):Void

Called when a joystick is disconnected

Parameters:

joystick

The joystick that was disconnected

onJoystickHatMove(joystick:Joystick, hat:Int, position:JoystickHatPosition):Void

Called when a joystick hat move event is fired

Parameters:

joystick

The current joystick

hat

The hat that was moved

position

The current hat position

onKeyDown(keyCode:KeyCode, modifier:KeyModifier):Void

Called when a key down event is fired on the primary window

Parameters:

keyCode

The code of the key that was pressed

modifier

The modifier of the key that was pressed

onKeyUp(keyCode:KeyCode, modifier:KeyModifier):Void

Called when a key up event is fired on the primary window

Parameters:

keyCode

The code of the key that was released

modifier

The modifier of the key that was released

onModuleExit(code:Int):Void

Called when the module is exiting

onMouseDown(x:Float, y:Float, button:MouseButton):Void

Called when a mouse down event is fired on the primary window

Parameters:

x

The current x coordinate of the mouse

y

The current y coordinate of the mouse

button

The ID of the mouse button that was pressed

onMouseMove(x:Float, y:Float):Void

Called when a mouse move event is fired on the primary window

Parameters:

x

The current x coordinate of the mouse

y

The current y coordinate of the mouse

onMouseMoveRelative(x:Float, y:Float):Void

Called when a mouse move relative event is fired on the primary window

Parameters:

x

The x movement of the mouse

y

The y movement of the mouse

onMouseUp(x:Float, y:Float, button:MouseButton):Void

Called when a mouse up event is fired on the primary window

Parameters:

x

The current x coordinate of the mouse

y

The current y coordinate of the mouse

button

The ID of the button that was released

onMouseWheel(deltaX:Float, deltaY:Float, deltaMode:MouseWheelMode):Void

Called when a mouse wheel event is fired on the primary window

Parameters:

deltaX

The amount of horizontal scrolling (if applicable)

deltaY

The amount of vertical scrolling (if applicable)

deltaMode

The units of measurement used

onPreloadComplete():Void

Called when a preload complete event is fired

onPreloadProgress(loaded:Int, total:Int):Void

Called when a preload progress event is fired

Parameters:

loaded

The number of items that are loaded

total

The total number of items will be loaded

onRenderContextLost():Void

Called when a render context is lost on the primary window

onRenderContextRestored(context:RenderContext):Void

Called when a render context is restored on the primary window

Parameters:

context

The render context relevant to the event

onTextEdit(text:String, start:Int, length:Int):Void

Called when a text edit event is fired on the primary window

Parameters:

text

The current replacement text

start

The starting index for the edit

length

The length of the edit

onTextInput(text:String):Void

Called when a text input event is fired on the primary window

Parameters:

text

The current input text

onTouchCancel(touch:Touch):Void

Called when a touch cancel event is fired

Parameters:

touch

The current touch object

onTouchEnd(touch:Touch):Void

Called when a touch end event is fired

Parameters:

touch

The current touch object

onTouchMove(touch:Touch):Void

Called when a touch move event is fired

Parameters:

touch

The current touch object

onTouchStart(touch:Touch):Void

Called when a touch start event is fired

Parameters:

touch

The current touch object

onWindowActivate():Void

Called when a window activate event is fired on the primary window

onWindowClose():Void

Called when a window close event is fired on the primary window

onWindowCreate():Void

Called when the primary window is created

onWindowDeactivate():Void

Called when a window deactivate event is fired on the primary window

onWindowDropFile(file:String):Void

Called when a window drop file event is fired on the primary window

onWindowEnter():Void

Called when a window enter event is fired on the primary window

onWindowExpose():Void

Called when a window expose event is fired on the primary window

onWindowFocusIn():Void

Called when a window focus in event is fired on the primary window

onWindowFocusOut():Void

Called when a window focus out event is fired on the primary window

onWindowFullscreen():Void

Called when the primary window enters fullscreen

onWindowLeave():Void

Called when a window leave event is fired on the primary window

onWindowMinimize():Void

Called when the primary window is minimized

onWindowMove(x:Float, y:Float):Void

Called when a window move event is fired on the primary window

Parameters:

x

The x position of the window in desktop coordinates

y

The y position of the window in desktop coordinates

onWindowResize(width:Int, height:Int):Void

Called when a window resize event is fired on the primary window

Parameters:

width

The width of the window

height

The height of the window

onWindowRestore():Void

Called when the primary window is restored from being minimized or fullscreen

removeModule(module:IModule):Void

Removes a module from the Application

Parameters:

module

A module to remove

render(context:RenderContext):Void

Called when a render event is fired on the primary window

Parameters:

context

The render context ready to be rendered

update(deltaTime:Int):Void

Called when an update event is fired on the primary window

Parameters:

deltaTime

The amount of time in milliseconds that has elapsed since the last update

Inherited Variables

Defined by Module

@:value(new Event<Int>())onExit:_Event_Int_Void<Int ‑> Void> = new Event<Int>()

Exit events are dispatched when the application is exiting

Inherited Methods